A qualitative study on immersion in video games:avatar-identification as a factor influencing immersion

Typ

Beitrag Sammelwerk von Claus Wohlgemuth

Zitation

Wohlgemuth, Claus: A qualitative study on immersion in video games:avatar-identification as a factor influencing immersion. In: Stoppe, Sebastian; Bigl, Benjamin, Playing with Virtuality: Theories and Methods of Computer Game Studies, S. 191-204, Peter Lang GmbH, Frankfurt/ Main, 2013, ISBN 978-3-631-64060-9, ISSN 2195-5514