Gamification – Technologies and Methods of Digital Games as Innovation Drivers in Creative an other Industries

Typ

Beitrag Sammelwerk von Prof. Dr.-Ing. Carsten Busch

Zitation

Busch, Carsten: Gamification – Technologies and Methods of Digital Games as Innovation Drivers in Creative an other Industries. In: Holl, Friedrich; Kiefer, Dirk, Creative Sprint – A Collaborative View on Challenges and Opportunities in the Creative Sector, S. 109-128, Fachhochschule Brandenburg, Brandenburg an der Havel, 2014, ISBN 978-3-00-045295-6

Homepage

http://creative2c.info/wp-content/uploads/2014/03/Creative-Sprint_Online.pdf