Gamification – Technologies and Methods of Digital Games as Innovation Drivers in Creative an other Industries

Sammelbandbeitrag › Aufsatz › 2014

Zitation

Busch, Carsten: Gamification – Technologies and Methods of Digital Games as Innovation Drivers in Creative an other Industries. In: Creative Sprint – A Collaborative View on Challenges and Opportunities in the Creative Sector. Hg. von Holl, Friedrich; Kiefer, Dirk. Brandenburg/Havel: Fachhochschule Brandenburg 2014 S. 109-128.

ISBN

978-3-00-045295-6

Link

http://creative2c.info/wp-content/uploads/2014/03/Creative-Sprint_Online.pdf

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BibTeX / RIS